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- /* $Id: svgamesa.c,v 1.2 1996/10/15 00:23:51 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.0
- * Copyright (C) 1995-1996 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: svgamesa.c,v $
- * Revision 1.2 1996/10/15 00:23:51 brianp
- * cleaned up code to work with Mesa 2.0
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- /*
- * Linux SVGA/Mesa interface.
- *
- * This interface is not finished! Still have to implement pixel
- * reading functions and double buffering. Then, look into accelerated
- * line and polygon rendering. And, clean up a bunch of other stuff.
- * Any volunteers?
- */
-
-
- #ifdef SVGA
-
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <vga.h>
- #include "GL/svgamesa.h"
- #include "context.h"
- #include "matrix.h"
- #include "types.h"
-
-
-
- struct svgamesa_context {
- GLcontext *gl_ctx; /* the core Mesa context */
- GLvisual *gl_vis; /* describes the color buffer */
- GLframebuffer *gl_buffer; /* the ancillary buffers */
- GLuint index; /* current color index */
- GLint red, green, blue; /* current rgb color */
- GLint width, height; /* size of color buffer */
- GLint depth; /* bits per pixel (8,16,24 or 32) */
- };
-
-
- static SVGAMesaContext SVGAMesa = NULL; /* the current context */
-
-
-
- /*
- * Convert Mesa window Y coordinate to VGA screen Y coordinate:
- */
- #define FLIP(Y) (SVGAMesa->height-(Y)-1)
-
-
-
- /**********************************************************************/
- /***** Miscellaneous functions *****/
- /**********************************************************************/
-
-
- static void get_buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
- {
- *width = SVGAMesa->width = vga_getxdim();
- *height = SVGAMesa->height = vga_getydim();
- }
-
-
- /* Set current color index */
- static void set_index( GLcontext *ctx, GLuint index )
- {
- SVGAMesa->index = index;
- vga_setcolor( index );
- }
-
-
- /* Set current drawing color */
- static void set_color( GLcontext *ctx,
- GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha )
- {
- SVGAMesa->red = red;
- SVGAMesa->green = green;
- SVGAMesa->blue = blue;
- vga_setrgbcolor( red, green, blue );
- }
-
-
- static void clear_index( GLcontext *ctx, GLuint index )
- {
- /* TODO: Implements glClearIndex() */
- }
-
-
- static void clear_color( GLcontext *ctx,
- GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha )
- {
- /* TODO: Implements glClearColor() */
- }
-
-
- static void clear( GLcontext *ctx,
- GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
- {
- vga_clear();
- }
-
-
- static GLboolean set_buffer( GLcontext *ctx,
- GLenum mode )
- {
- /* TODO: implement double buffering and use this function to select */
- /* between front and back buffers. */
- return GL_TRUE;
- }
-
-
-
-
- /**********************************************************************/
- /***** Write spans of pixels *****/
- /**********************************************************************/
-
-
- static void write_index_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLuint index[],
- const GLubyte mask[] )
- {
- int i;
- y = FLIP(y);
- for (i=0;i<n;i++,x++) {
- if (mask[i]) {
- vga_setcolor( index[i] );
- vga_drawpixel( x, y );
- }
- }
- }
-
-
-
- static void write_monoindex_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte mask[] )
- {
- int i;
- y = FLIP(y);
- /* use current color index */
- vga_setcolor( SVGAMesa->index );
- for (i=0;i<n;i++,x++) {
- if (mask[i]) {
- vga_drawpixel( x, y );
- }
- }
- }
-
-
-
- static void write_color_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte red[], const GLubyte green[],
- const GLubyte blue[], const GLubyte alpha[],
- const GLubyte mask[] )
- {
- int i;
- y=FLIP(y);
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- vga_setrgbcolor( red[i], green[i], blue[i] );
- vga_drawpixel( x, y );
- }
- }
- }
- else {
- /* draw all pixels */
- for (i=0; i<n; i++, x++) {
- vga_setrgbcolor( red[i], green[i], blue[i] );
- vga_drawpixel( x, y );
- }
- }
- }
-
-
-
- static void write_monocolor_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte mask[])
- {
- int i;
- y=FLIP(y);
- /* use current rgb color */
- vga_setrgbcolor( SVGAMesa->red, SVGAMesa->green, SVGAMesa->blue );
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- vga_drawpixel( x, y );
- }
- }
- }
-
-
-
- /**********************************************************************/
- /***** Read spans of pixels *****/
- /**********************************************************************/
-
-
- static void read_index_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLuint index[])
- {
- int i;
- y = FLIP(y);
- for (i=0; i<n; i++,x++) {
- index[i] = vga_getpixel( x, y );
- }
- }
-
-
-
- static void read_color_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[] )
- {
- int i;
- for (i=0; i<n; i++, x++) {
- /* TODO */
- }
- }
-
-
-
- /**********************************************************************/
- /***** Write arrays of pixels *****/
- /**********************************************************************/
-
-
- static void write_index_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint index[], const GLubyte mask[] )
- {
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- vga_setcolor( index[i] );
- vga_drawpixel( x[i], FLIP(y[i]) );
- }
- }
- }
-
-
-
- static void write_monoindex_pixels( GLcontext *ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLubyte mask[] )
- {
- int i;
- /* use current color index */
- vga_setcolor( SVGAMesa->index );
- for (i=0; i<n; i++) {
- if (mask[i]) {
- vga_drawpixel( x[i], FLIP(y[i]) );
- }
- }
- }
-
-
-
- static void write_color_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte r[], const GLubyte g[],
- const GLubyte b[], const GLubyte a[],
- const GLubyte mask[] )
- {
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- vga_setrgbcolor( r[i], g[i], b[i] );
- vga_drawpixel( x[i], FLIP(y[i]) );
- }
- }
- }
-
-
-
- static void write_monocolor_pixels( GLcontext *ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLubyte mask[] )
- {
- int i;
- /* use current rgb color */
- vga_setrgbcolor( SVGAMesa->red, SVGAMesa->green, SVGAMesa->blue );
- for (i=0; i<n; i++) {
- if (mask[i]) {
- vga_drawpixel( x[i], FLIP(y[i]) );
- }
- }
- }
-
-
-
-
- /**********************************************************************/
- /***** Read arrays of pixels *****/
- /**********************************************************************/
-
- /* Read an array of color index pixels. */
- static void read_index_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint index[], const GLubyte mask[] )
- {
- int i;
- for (i=0; i<n; i++,x++) {
- index[i] = vga_getpixel( x[i], FLIP(y[i]) );
- }
- }
-
-
-
- static void read_color_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[],
- const GLubyte mask[] )
- {
- /* TODO */
- }
-
-
-
- static void svgamesa_setup_DD_pointers( GLcontext *ctx )
- {
- /* Initialize all the pointers in the DD struct. Do this whenever */
- /* a new context is made current or we change buffers via set_buffer! */
-
- ctx->Driver.UpdateState = svgamesa_setup_DD_pointers;
-
- ctx->Driver.ClearIndex = clear_index;
- ctx->Driver.ClearColor = clear_color;
- ctx->Driver.Clear = clear;
-
- ctx->Driver.Index = set_index;
- ctx->Driver.Color = set_color;
-
- ctx->Driver.SetBuffer = set_buffer;
- ctx->Driver.GetBufferSize = get_buffer_size;
-
- ctx->Driver.PointsFunc = NULL;
- ctx->Driver.LineFunc = NULL;
- ctx->Driver.TriangleFunc = NULL;
-
- /* Pixel/span writing functions: */
- /* TODO: use different funcs for 8, 16, 32-bit depths */
- ctx->Driver.WriteColorSpan = write_color_span;
- ctx->Driver.WriteMonocolorSpan = write_monocolor_span;
- ctx->Driver.WriteColorPixels = write_color_pixels;
- ctx->Driver.WriteMonocolorPixels = write_monocolor_pixels;
- ctx->Driver.WriteIndexSpan = write_index_span;
- ctx->Driver.WriteMonoindexSpan = write_monoindex_span;
- ctx->Driver.WriteIndexPixels = write_index_pixels;
- ctx->Driver.WriteMonoindexPixels = write_monoindex_pixels;
-
- /* Pixel/span reading functions: */
- /* TODO: use different funcs for 8, 16, 32-bit depths */
- ctx->Driver.ReadIndexSpan = read_index_span;
- ctx->Driver.ReadColorSpan = read_color_span;
- ctx->Driver.ReadIndexPixels = read_index_pixels;
- ctx->Driver.ReadColorPixels = read_color_pixels;
- }
-
-
-
- /*
- * Create a new VGA/Mesa context and return a handle to it.
- */
- SVGAMesaContext SVGAMesaCreateContext( void )
- {
- SVGAMesaContext ctx;
- GLboolean rgb_flag;
- GLfloat redscale, greenscale, bluescale, alphascale;
- GLboolean db_flag = GL_FALSE;
- GLboolean alpha_flag = GL_FALSE;
- int colors;
- GLint index_bits;
-
- /* determine if we're in RGB or color index mode */
- colors = vga_getcolors();
- if (colors==32768) {
- rgb_flag = GL_TRUE;
- redscale = greenscale = bluescale = alphascale = 255.0;
- index_bits = 0;
- }
- else if (colors==256) {
- rgb_flag = GL_FALSE;
- redscale = greenscale = bluescale = alphascale = 0.0;
- index_bits = 8;
- }
- else {
- printf(">16 bit color not implemented yet!\n");
- return NULL;
- }
-
- ctx = (SVGAMesaContext) calloc( 1, sizeof(struct svgamesa_context) );
- if (!ctx) {
- return NULL;
- }
-
- ctx->gl_vis = gl_create_visual( rgb_flag,
- alpha_flag,
- db_flag,
- 16, /* depth_size */
- 8, /* stencil_size */
- 16, /* accum_size */
- index_bits,
- redscale,
- greenscale,
- bluescale,
- alphascale );
-
- ctx->gl_ctx = gl_create_context( ctx->gl_vis,
- NULL, /* share list context */
- (void *) ctx
- );
-
- ctx->gl_buffer = gl_create_framebuffer( ctx->gl_vis );
-
- ctx->index = 1;
- ctx->red = ctx->green = ctx->blue = 255;
-
- ctx->width = ctx->height = 0; /* temporary until first "make-current" */
-
- return ctx;
- }
-
-
-
-
- /*
- * Destroy the given VGA/Mesa context.
- */
- void SVGAMesaDestroyContext( SVGAMesaContext ctx )
- {
- if (ctx) {
- gl_destroy_visual( ctx->gl_vis );
- gl_destroy_context( ctx->gl_ctx );
- gl_destroy_framebuffer( ctx->gl_buffer );
- free( ctx );
- if (ctx==SVGAMesa) {
- SVGAMesa = NULL;
- }
- }
- }
-
-
-
- /*
- * Make the specified VGA/Mesa context the current one.
- */
- void SVGAMesaMakeCurrent( SVGAMesaContext ctx )
- {
- SVGAMesa = ctx;
- gl_make_current( ctx->gl_ctx, ctx->gl_buffer );
- svgamesa_setup_DD_pointers( ctx->gl_ctx );
-
- if (ctx->width==0 || ctx->height==0) {
- /* setup initial viewport */
- ctx->width = vga_getxdim();
- ctx->height = vga_getydim();
- gl_Viewport( ctx->gl_ctx, 0, 0, ctx->width, ctx->height );
- }
- }
-
-
-
- /*
- * Return a handle to the current VGA/Mesa context.
- */
- SVGAMesaContext SVGAMesaGetCurrentContext( void )
- {
- return SVGAMesa;
- }
-
-
- /*
- * Swap front/back buffers for current context if double buffered.
- */
- void SVGAMesaSwapBuffers( void )
- {
- if (SVGAMesa->gl_vis->DBflag) {
- vga_flip();
- }
- }
-
-
- #else
-
- /*
- * Need this to provide at least one external definition when SVGA is
- * not defined on the compiler command line.
- */
-
- int gl_svga_dummy_function(void)
- {
- return 0;
- }
-
- #endif /*SVGA*/
-
-